Starting point
This project studies the role of generative AI inside a narrative system. The player enters a cursed museum and explores worlds formed by The Starry Night, The Great Wave off Kanagawa and Impression, Sunrise, where dialogue, quests, and space advance the story together.
Role and constraints
I led project design and full-stack development. Within a course schedule and a two-person team, the browser-based work combines an API, a local language model, and a lightweight classifier with one persistent game state.
Completed work
The current version includes session persistence, inventory and quest tracking, NPC dialogue memory, and Markdown / PNG story export. The repository includes run instructions; later records will add demonstrations, tests, and a design retrospective.