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LIGHT · TYPE · SPACE

RESEARCH OBSERVATORY · 03

Research

My current projects span social good, AI in education, and game design: LumiRead, Depression Communication Training, Shopping Instruction for Children, and The Cursed Canvas document that work in practice.

01

Current question

AI in education and special education

How can offline AI and interaction design support reading, expression, and learning for autistic children while respecting privacy and different comprehension rhythms?

Methods in focus
Offline-firstReading companionIndividual differencesPrivacy
Current stage
Continuing to examine the question through educational prototypes and use contexts.
02

Current question

Social good and human-centered interaction

How can interactive tools help people practice difficult communication, complete independent-living tasks, and reduce friction in real workflows?

Methods in focus
Situated simulationImmediate feedbackIndependent livingReal workflows
Current stage
Supported by completed projects and one family-focused MVP.
03

Current question

Game design and AI narrative

How can narrative, space, state rules, and AI characters advance one lightweight game experience?

Methods in focus
Narrative stateSpatial explorationAI charactersExperience iteration
Current stage
Reviewing design methods through a completed text-adventure project.

WORKING METHOD · OBSERVE / MAKE / REFLECT

Research interests are tested through working projects.

  1. 01Observe

    Observe the context

    Identify the people, tasks, environment, constraints, and practical needs around a question.

  2. 02Make

    Build a prototype

    Organize technology, interaction, and narrative into a version that can run, demonstrate, and be tested.

  3. 03Reflect

    Test and revisit

    Use tests, feedback, logs, and discarded directions to revise the question and method.

RESEARCH & ACADEMIC

If you are exploring these questions too.

I welcome conversations about related projects, research methods, academic collaboration, or useful reading.